A high-stakes competition where the last buyer takes the biggest share of the pot.
Rush is a real-time shovel auction running alongside mining. Buy shovels to become the current leader. Every 30-90 seconds a number is rolled on-chain. Each roll has a 1-in-999 chance to end the round. When it hits, the last buyer wins the biggest share of the prize pool and the top 3 shovel holders split the rest.
Buy shovels to become the leader. Every 30-90 seconds a number is rolled on-chain, and a hit (a 1-in-999 chance on every roll) ends the round instantly. When that happens, the last buyer wins 75% of the pot after 10% rolls over to start the next round, and the top 3 shovel holders split the remaining 25% (50/30/20 by rank). Every roll happens on-chain, so results are publicly verifiable.
For the first ~10 minutes after a round’s first shovel buy, the price stays flat at 0.01 SOL, 100% of every purchase goes straight to the prize pool, and the round cannot end. Once grace ends, the price starts escalating and the rolls begin.
When a roll hits, the pot is settled in the same transaction: the last buyer takes 67.5%, the top 3 shovel holders share 22.5% (11.25% / 6.75% / 4.5% by rank), and 10% rolls over to seed the next round. Unfilled top-3 ranks join the rollover.
During the grace period every shovel costs a flat 0.01 SOL. Afterwards the price escalates with every shovel sold (0.01 SOL plus 0.0001 SOL per shovel already sold), capped at 1 SOL, so the leader position always stays reachable, even late in the round.
After the grace period, every shovel purchase is split automatically between four buckets (during grace, 100% goes to the prize pool):
Every shovel you own earns you a share of fees from future purchases. The more shovels you hold, the more dividends you accumulate, win or lose. Dividends are distributed automatically and can be claimed at any time (grace-period buys carry no fee, so no dividends accrue during grace), so participation is rewarded even if you never win a round.
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